Game guide · HNSGYQT
Read before your next round of Declaration Practice
Look at the complete hand before deciding. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Look at the complete hand before deciding. Start a 10-question session. Read the visible rule label and wild rank, if shown. The same rule applies on a phone and on a computer.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Bring this focus to a round
Treat this as a chance to practise one rule. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Use another round to revisit a decision.
What counts as success
Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Begin with the objective.
Start here and follow along
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
How your actions work
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Return to the explanation when a decision is unclear. A clear plan starts with the current position.
Learn from a sample situation
Example hand: 6♠ 6♥ 6♦ 7♥ 4♠ 5♠ 6♠ 9♣ 9♥ 9♠ 6♥ Joker 6♣. Wild rank 10. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Take the next action only when the current step is clear.
Avoid this misunderstanding
Keep the active rule in mind. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.
Clarifying the way this game works
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. Look at the complete hand before deciding. Use another round to revisit a decision.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Begin with the objective. Use another round to revisit a decision.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Treat this as a chance to practise one rule. Use another round to revisit a decision.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Work at your own pace. Return to the explanation when a decision is unclear.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Work at your own pace. The same rule applies on a phone and on a computer.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. Take the next action only when the current step is clear.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take a moment to read the table. The same rule applies on a phone and on a computer.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Before making a move, check the cards in view. Take the next action only when the current step is clear.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. A clear plan starts with the current position. The same rule applies on a phone and on a computer.