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HNSGYQT

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · HNSGYQT

Play Forty Thieves Solitaire with the rules at hand

A clear plan starts with the current position. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Check the relevant controls before continuing. Look at the complete hand before deciding. Move one card at a time; build down in the same suit. Empty columns accept one card. Take the next action only when the current step is clear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

A small practice goal

Begin with the objective. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

Your objective

Build eight suit foundations from ace to king. Check the relevant controls before continuing. Look at the complete hand before deciding.

A walkthrough of the rules

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Input guidance

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. For a calm first round, focus on one decision.

One way to understand the rules

A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.

A common point of confusion

Take a moment to read the table. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Questions about this game

What is the aim?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. Check the relevant controls before continuing.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Begin with the objective. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Begin with the objective. Check the relevant controls before continuing.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Work at your own pace. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. Use another round to revisit a decision.

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