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HNSGYQT

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · HNSGYQT

War: a guide for your next round

Keep the goal in view while choosing a move. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Try a more deliberate round

A careful first move helps you understand the round. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Keep the goal in mind before your next move.

Your goal

Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again.

Work through the instructions

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

How to interact with the game

The board gives you the information needed for the next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards.

Work through an example

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Try the rule on the board, then read the next instruction.

A mistake to avoid

Check the rule below as you play. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Start a new round when you are ready to try again.

Questions about this game

For this game, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. The controls work with mouse or touch.

How do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. You can start a new round from the game controls.

During a round, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The instructions above use these same rules.

For this game, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game is played locally in your browser.

On this page, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. A new round resets the current game.

On this page, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The controls work with mouse or touch.

Is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. No download or player account is required.

On this page, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The instructions above use these same rules.

When I start, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. You can start a new round from the game controls.

When I start, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. A new round resets the current game.

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